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Controllermate not accepting joystick input
Controllermate not accepting joystick input




controllermate not accepting joystick input
  1. #Controllermate not accepting joystick input movie#
  2. #Controllermate not accepting joystick input software#
  3. #Controllermate not accepting joystick input Pc#
  4. #Controllermate not accepting joystick input license#

And the design of the keypad looks very good- simple, clean, universal. I like the simplicity of this solution, and the ease of migrating with it (you don't have to reprogram anything if you switch computers). It can do exactly what you'd do with the keyboard. On these, you use a computer app to write functions to the keypad itself, and then it emulates a second keyboard and sends corresponding keyboard commands to the computer. They have other options, eg footswitches, jog dials, etc.

controllermate not accepting joystick input

These come in 25 and (several) 54 key versions, they are very nicely set up with good keyboard-quality keys, which come with different color caps and labels for customizing. X-Keys Savant programmable keyboards, from Pi Engineering. URL: The other is the Ergodex DX1 URL: I'm pretty sure they're both PC-only, but I'm not sure how ControllerMate or USBOverdrive will work with them.Ģ. I don't know much about them but they look neat. You can use many buttons, and put them anywhere on the base that you like.

controllermate not accepting joystick input

There are two other keypads coming out, they have small individual buttons which you place on a tablet-like base. ControllerMate doesn't support it specifically yet, (although it would still work), but that will probably come. Its layout is probably not quite as good for hitting the correct key without looking, though. (!) I might switch to it because it has better keys than the Fang, and they would accept sticky labels well. Now there's another really nice keypad, the Warrior, by Wolf King. USB Overdrive is an older program made for much the same purpose as ControllerMate, but it doesn't yet seem to support the Fang.

#Controllermate not accepting joystick input movie#

The Belkin has fewer (but better quality) keys and looks like a gothic slasher movie accessory. Basically, this came down to using the Belkin Nostromo Game Controller and/or using Alessandro Montalcini's USB Overdrive. If anyone has any ideas or layout templates for this, I'd appreciate it.ġ. If I do it well, I'll hardly use the regular keyboard at all, and my left hand can stay over the Fang. I need to re-think the shortcut layout, though. ControllerMate is really powerful, I've just used the basic functions but can see myself getting more sophisticated. This combination works really well, I've dived in enough to have many of the keypresses come reflexively. I actually corresponded with Ken to encourage him to release a 'Profile' for the FANG, which he did quickly and which makes it much more useful.

#Controllermate not accepting joystick input license#

The shareware license is necessary, and it costs $15, which I think is a really good deal. It is very, highly, configurable, and it needs a little bit of attention to get the hang of it, but it's really worth it.

#Controllermate not accepting joystick input Pc#

It's a utility for using PC game controllers on a Mac. Second, ControllerMate, a shareware from Ken a.k.a.

#Controllermate not accepting joystick input software#

But, its software is PC only, and its firmware is a bit too specialized for gaming and video watching. I got a Fang on ebay for under $20, including shipping. There's no really good way to label the keys, though. (Most of these controllers have big joysticks and a smallish number of bright buttons and triggers made to be pounded frantically by young hominids.) The Fang has pretty good buttons and 49 of them, and a good layout. It has lots of buttons and a pretty calm layout, as these things go. This is sold as a FPS (First Person Shooter) game controller. One button, one press, done.įirst, the Ideazon Fang game controller. I thought of those old digitizer pucks with umpteen programmed buttons, and wanted something like that. Using keyboard commands is a whole lot better than using the drop-down menus, but it still requires some left-hand gymnastics, and regularly I find myself letting go of the mouse to use two hands, then having to go back to the mouse and reorient. I've researched programmable keypads for ArchiCAD on the Mac. A long article where I describe several options for a programmable shortcut keypad.






Controllermate not accepting joystick input